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3DXDMaker Is made in Godot And only Can be Use in Godot Until No longer Needs Godot Remember This Game Engine Is still In Its baby from  

3DXDMaker: Official Developer Review 

3DXDMaker is a custom-built, lightweight 3D sandbox engine designed for rapid architectural prototyping and NPC interaction. It focuses on a "Grid-Snap" philosophy, allowing seamless transitions between a God-mode Build View and First-Person Play Mode.

How the Engine Works

The engine uses a state-based logic system managed by a Global Cursor. Unlike traditional editors, world-building happens in real-time during runtime.

Core Systems

The Cursor Controller: The heart of the engine. It handles raycasting for placement, manages the "Ghost Mesh" preview, and controls object rotation/height before spawning.

Mode Switching (F1): Toggles between a free-floating Camera3D (Build Mode) and "possessing" a player unit (Play Mode).

Dynamic Save/Load: Iterates through the save_me group to record object type, position, and rotation into a JSON file. Too Save Is K And too Load Is L

Key / Action,Function

Left Click,Spawns selected object at cursor position

Middle Click,Deletes the object currently under the cursor

Mouse Wheel,"Cycles through tools (Wall, Floor, Roof, Door, Player, NPC)"

Q / E,Raises or lowers the current Floor Level (altitude)

R,Rotates the ghost mesh 90 degrees

Alt + Q / E,Enables precision offset for fine-tuning placement

F1,Toggle Mode: Switch between Building and Playing
Known Bugs

There  Lots Of Known Bugs At This time  Like When Player Is Place Must Click F1 Become player After that push F1 To enter back into build mode Since this Going be Free For all Anyone Want to help make it would be a big help since im new too coding And Making 3D Art  

This Is Still in its baby steps and known to crash 


Published 2 days ago
StatusPrototype
CategoryTool
AuthorRyumon91
Tags3D, Game engine

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3D Engine.rar 30 MB